Assignment Subgroups

An Assignment Subgroup is a small group that someone could be assigned to that ties in with Fighters, Guards, of Medics. Below are the categories a member of the Phalanx can be placed in that tie in with Fighters, Guards, or Medics.

Trader
A Trader usually roams outside of the Phalanx territory, collecting trinkets and other things to trade off to the members of the Phalanx. These usually include human technology, spoons, needles, soap, bandages, ointments, medicine, and other things. The items that the trader gets are mostly traded again in an endless cycle, but some of the items are kept to his or herself for effort.

Gardner
A Gardener raises plants and trees for food for the members of the Phalanx to eat, or to deliver to a Medic for herbal treatment. They do not raise animals, but they can be tied in with the Prey Raiser (see below).

Prey Raiser
A Prey Raiser raises prey for the members of the Phalanx to eat. A Prey Raiser must be accepting of the possibility that they would have to assassinate their own species to feed another member of the Phalanx. This can be tied in with a Gardener (see above).

Artisan
An artisan must have a specialty in claywork, woodwork, sewing, and other crafts. They DO NOT usually create art for the Phalanx.

Hunter
A hunter uses traditional attacking to find prey in the wild to bring to the members of the Phalanx. A hunter must be accepting of the fact that they may have to attack and kill a member of their own species to feed another member of the Phalanx.

Blacksmith
A blacksmith must have a specialty in metalwork, being able to create tools, weapons, and other such things. A blacksmith DOES NOT ONLY CREATE WEAPONS.